Projects

Things I build outside the lab, and the research code that grew into something you can run.

Olden Flames trailer thumbnail

Trailer: “He Hunts Giants… Until the Dragon Appears”.

Game · MiraiX

Olden Flames

My role: UI & VFX designer · atmospheric open-world action game · in development

I design the interface and the visual effects for Olden Flames at MiraiX: the HUD and menus you see on screen, and the fire, magic and impact effects you see in the world. The trailer above shows both in action.

The paper as a walkable exhibition in Unreal Engine: figures on the walls, the dynamics in the room.

Unreal Engine · Research demo

SyncMapV2 in Unreal Engine

My role: concept, level design and build · Unreal Engine 5

I turned my own paper into a walkable level: figures on the walls, the dynamics running in the room, a character guiding you through. Probably one of the first ML papers presented this way.

  • Unreal Engine 5
  • Blueprints
  • Science communication
  • Python
  • Segmentation

Speak, get corrected, hear the reply. Everything runs on the local machine.

Open source · Local AI app

Japanese Speaking Teacher

Self-hosted speaking practice over LAN or Tailscale · alpha

You talk in Japanese or English, the app transcribes it, a local language model answers as a tutor with corrections, and the reply is spoken back. Topic starters, adjustable correction intensity, saved history, works from a phone on the home network. No cloud, no API keys.

  • React
  • TypeScript
  • FastAPI
  • WebSocket
  • faster-whisper
  • Ollama
  • TTS

More of me

Get in Touch

Location International Research Center for Neurointelligence (IRCN)
The University of Tokyo
7-3-1 Hongo, Bunkyo-ku, Tokyo, Japan 113-0033
Email rogerzhangheng [at] gmail [dot] com